sports rules

The following table tells you when a game becomes official for betting purposes:

  • Pro Football
  • 55 minutes of play
  • College Football
  • 55 minutes of play
  • Basketball
  • All competitions/leagues except the NBA must go at least 35 minutes for action unless otherwise specified.
  • Pro Basketball
  • 43 minutes of play
  • College Basketball
  • 35 minutes of play
  • Hockey
  • 55 minutes of play
  • Baseball Sides
  • 5 innings complete (4 1/2 if the home team is winning)
  • Baseball Totals
  • 9 innings complete (8 1/2 if the home team is winning)
  • Run Lines
  • 9 innings complete (8 1/2 if the home team is winning)
  • Tennis
  • One ball served
  • Soccer
  • If a match is suspended before full time is reached, and not completed the same day, wagers on the outcome of the match are considered void and all wagers will be refunded. Includes Goal Lines, Money lines and Totals.
  • Pro Football
  • 55 minutes of play
  • College Football
  • 55 minutes of play
  • Basketball
  • All competitions/leagues except the NBA must go at least 35 minutes for action unless otherwise specified.
  • Pro Basketball
  • 43 minutes of play
  • College Basketball
  • 35 minutes of play
  • Hockey
  • 55 minutes of play
  • Baseball Sides
  • 5 innings complete (4 1/2 if the home team is winning)
  • Baseball Totals
  • 9 innings complete (8 1/2 if the home team is winning)
  • Run Lines
  • 9 innings complete (8 1/2 if the home team is winning)
  • Tennis
  • One ball served
  • Soccer
  • If a match is suspended before full time is reached, and not completed the same day, wagers on the outcome of the match are considered void and all wagers will be refunded. Includes Goal Lines, Money lines and Totals.

Related to Sporting Events

  • All sporting events must be played on date and site scheduled unless otherwise specified. Exceptions: Auto Racing, Golf, Tennis, MMA, UFC and Boxing.
  • Auto Racing, Golf,Tennis, MMA, UFC and Boxing are not subject to this rule. The wagers will remain valid subject to the Ruling Body of each sport cancelling the event.
  • If any event is postponed and/or rescheduled, the event will automatically constitute "no action".
  • We do not recognize suspended games, protests or overturned decisions for wagering purposes.
  • Las Vegas rules apply to any wager not covered by rules and regulations in here.
  • For Cycling events riders might be issued the same time but they will be issued an order of finish that is decided by photo finish. Results will be taken from the official finishing position in the events main web site.
  • For all props on players or teams we will use the official website of the sporting event to declare the winner. Examples: WWW.NFL.COM, WWW.NBA.COM etc. For events that do not have an associated website we will use WWW.ESPN.COM for results.

FOR ALL SPORTS AND EVENTS:

  • We reserve the right to cancel any wager accepted when the line was obviously posted incorrectly. (BAD LINE RULE)

  • Wagers will also be cancelled when there is proof of cheating, attempted hacking or knowledgeable deceit. (CHEATING RULE)

  • We also reserve the right to cancel wagers placed after a game is final or an outcome can be deduced from the score. (BAD TIME RULE)

  • Matchups that are posted incorrectly will be automatically cancelled. These include wrong participants and matchup incorrectly entered into the system. (WRONG MATCHUP RULE)

football

  • Bets are considered official after 55 minutes of play. If 55 minutes of play have not being completed, a bet on the team is treated as no action, and a parlay or teaser bet will be reduced accordingly.
  • Bets on 1st, 2nd half' and all quarters will be considered action and will be graded upon completion of the period in question.
  • Bets on spread, money line, totals for the whole game and all bets on second halves always include overtime scoring.
  • Bets for 4th quarter do not include overtime scoring.
  • Team totals for the second half include overtime.
  • Double result pools consist of the winner of the 1st half and the winner of the game.
  • 1st scoring play and margin of victory pools include overtime. Double result pools include overtime only in REGULAR SEASON.
  • In the event that the Super Bowl date and/or venue is changed due to severe weather conditions, all existing open bets on the game and on the game's related bets (props) will be considered action and stand until the game is played.
NFL Teasers:
  6 POINT 6 ½ POINT 7 POINT
2 TEAMS 120/100 130/100 140/100
3 TEAMS 100/155 100/135 100/120
4 TEAMS 100/250 100/225 100/200
5 TEAMS 100/400 100/375 100/325
6 TEAMS 100/550 100/500 100/450
COLLEGE Teasers:
  6 POINT 6 ½ POINT 7 POINT
2 TEAMS 100/100 110/100 120/100
3 TEAMS 100/180 100/160 100/140
4 TEAMS 100/300 100/250 100/200
5 TEAMS 100/450 100/400 100/350
6 TEAMS 100/700 100/600 100/500
  • Note: You can mix college and pro teams when playing teasers, however NFL odds for teasers will be used.
  • A tie on a three or more team teaser reduces the teaser to the next lower payoff. Example: A four teamer becomes a three teamer, etc. A tie and a winner on a two team teaser is no action, a tie and a loser on a two team teaser is a loser.
  • 2 Team Teaser: TIE + WIN = NO ACTION
  • 2 Team Teaser: TIE + LOSER = LOSER
Special Football Teasers:
10 Point Special Teasers : 125/100 13 Point Special Teasers : 140/100
Always 3 teams Always 4 teams
Always 10 points (NFL, NCAA FB) Always 13 points (NFL, NCAAFB)
Ties lose Ties lose
Sides and totals (Max 2 totals) Sides and totals(Max 2 totals)

Official game pertaining to NFL/ STANDARD teasers:

In the case of a postponed/ canceled / or change of venue game included in a NFL or STANDARD teaser, that game will be graded as "no action" within that teaser and the NFL or STANDARD teaser will revert to the next level payoff teaser, (ie: a four team NFL/ STANDARD teaser will revert to a three team teaser as the postponed game will be no action). Two team teasers will follow tie/ win "no action" tie / loss "Loser" rule.

Official Game pertaining to SPECIAL TEASERS:

SPECIAL TEASERS official game policy with a postponed game:

  • with winners is a “no action”
  • with losers is a loss.

FOOTBALL PROPOSITIONS

  • NFL Propositions will be graded using the results listed at www.NFL.com
  • NCAA Propositions will be graded using the results listed at www.ESPN.com
  • For player propositions: a. The quarterback must have at least one passing attempt. b. The running back must have at least one rushing attempt for the wager to be action. c. In wagers involving total receptions and total receiving yards the player must play for action, if he doesn't have a catch the wager stands and it is considered as zero yards (the under wins).
  • For wagering purposes, defensive points do not include PATs (Points after Touchdowns).
  • Involving multiple players from each team, such as “Player to score the 1st TD”, all players are action unless otherwise specified on the wager. In pool events all players are action.
  • Overtime counts on football propositions. The 4th Quarter, however, does NOT include Overtime. Only the actual points scored in the 4th quarter count towards a 4th Quarter wager.
  • Football propositions will be graded as soon as they occur, these are some examples:
  • a. Team to score first
  • b. Team to receive the opening kickoff
  • c. Team to get the first 1st down
  • d. Team to punt first
  • e. YES/NO score in 7min 30sec or 2, 4 or 5 minutes of 1st, 2nd, 3rd, 4th, quarter
  • f. First score of the game: Touchdown/Field goal or Safety
  • g. Teams first score of the game: Touchdown/Field goal or Safety
  • h. Team to make the 1st successful FG
  • i. Team to miss the first FG
  • j. Team to record the 1st QB sack
  • k. First turnover of the game
  • l. YES/NO special teams or defensive TD score
  • m. Player to score a TD 1st
  • n. QB to throw a TD 1st o. To happen 1st for QBs
  • For some other football propositions, the game must go 55 minutes for action, these are some examples:
  • a. Team to score last
  • b. Last score of the game: TD / FG or Safety
  • c. Teams last score of the game: TD / FG or Safety
  • d. First turnover of the game
  • e. YES/NO special teams or defensive TD score
  • f. Team to Have MOST 1st DOWNS
  • g. Team to Have the LONGEST FIELD GOAL
  • h. Team to Have the LONGEST KICKOFF RETURN
  • i. Team to Have the LONGEST PUNT RETURN
  • j. Team to Have the LONGEST TOUCHDOWN
  • k. Total FIELD GOALS made in the game by BOTH TEAMS
  • l. Teams Total points scored in the game
  • m. Total PUNTS in the Game
  • n. Total QB SACKS Made by BOTH Teams
  • o. Total TOUCHDOWNS Made in the game by BOTH TEAMS
  • p. Total Player Propositions
  • Special rules on football propositions:
  • a. The First Turnover of the game: On fumble, it has to be a lost fumble recovered by an opposing team, not recovered by the same team.
  • b. Will either team score 3 unanswered times in game: Extra point and 2 point conversions do not count as a score.
  • c. Team to have the longest FG, longest kickoff return, longest punt return, longest touchdown: If yardage is tied for both teams, wagers have no action.
  • d. Team to have longest touchdown: Offensive, Defensive or Special teams TD count.
  • e. FIRST Team Offense to cross 50 Yards Line: Punt Return, Kickoff Return, Fumble Recovery or Interception. Kickoff return doesn't count towards the wager, teams offense has to cross the 50 yard line for wager to be official.
  • f. Team to make a 3rd Down Conversion FIRST: If the 1st Down happens via Penalty, wager is a winner.
  • g. Team to USE a TIMEOUT 1st in the game: If Team loses a Coaches Challenge and is charged a Timeout and this is the 1st Timeout in the game, wager is graded a winner.
  • h. FIRST Team to be Penalized for PASS INTERFERENCE: Wager is made on which team will be called for Defensive or Offensive Pass Interference (penalty) first in the game. If penalty happens on the same play, wager becomes 2nd Defensive or Offensive Interference penalty.
  • i. FIRST Team to get called for a HOLDING PENALTY: Team to have Defensive or Offensive Holding Penalty called on them first. If both teams have offsetting holding penalties on the same play, 1st holding penalty is a winning wager.
  • j. FIRST Punt of the game: Player catches ball & ball hits the ground or fumbles ball = Ball Hits Ground is winner. Ball has to go out of bounds in air & land out of bounds, if not, Ball Hits Ground is a winner. Touchback, ball must be placed on Opponents 20 yard line for winning wager.
  • k. Total number of different players to score: Wager is on how many team players will score in game. Any score by a player counts towards wager. FG, TD, Safety count as a score. Extra Point and 2 Pt Conversion don't count towards wager.
  • Defensive player props, all bets placed on TOTAL TACKLES+ASSISTS BY includes the total defensive statistics the player accumulates, including the ones if he plays in special teams as well. Sacks not count for towards this wager.
  • A "MUFFED PUNT" recovered by the kicking team will be considered a fumble.

REGULAR SEASON PROPS

  • In NFL Regular Season wins and Team vs team regular season wins: teams must play ALL Regular season games for action. Wager is for Regular Season Only.
  • In Odds to win the NFL MVP: All wagers have action. If a player withdraws (due to injury, illness, etc.), prior or during the football season all bets still have action.
  • In NFL Season player propositions (Most passing yards, most rushing yards and most receiving yards): Wager is for Regular Season ONLY. All wagers have action.
  • In NFL Regular season player vs player proposition: Most Touchdown passes thrown: Both players MUST play in teams opening game for action. Wager is for Touchdown Passes ONLY. Wager is for Regular Season Only.
  • In NFL Regular season player vs player proposition: Most Touchdowns Scored: Both players MUST play in teams opening game for action. All Touchdowns count towards wager. Wager is for Regular Season Only.
  • In NCAA Football Regular Season wins: Wager is for Regular Season Games Only. Conference Championship games and Bowl games are NOT included. Team must play every scheduled regular season game for action.
  • In NCAA Conference championships: If Ties, winner is team selected 1st by BCS.
  • In NCAA Divisional: The team participating in the conference championship game will be considered to have won that division.

Basketball

  • Team totals for the second half include overtime.
  • Quarter Wagers are official once each quarter is completed, whether or not the game is played completely
  • 4th quarter lines do not include overtime.
  • Double result pools consist of the winner of the 1st half and the winner of the game.
  • Both double result and margin of victory pools include overtime.
  • 2nd half bets always include overtime.
  • NBA Propositions will be graded using the results listed at www.NBA.com
  • NCAA Propositions will be graded using the results listed at www.ESPN.com
  • For Player Propositions: The player MUST PLAY in game for the wager to have action.
  • For basketball 1st FG attempt props, free throws are not considered a field goal attempt, therefor if a player gets fouled in the 1st play of the game and makes the 1st free throw the prop will continue until a field goal is attempt.
  • Overtime counts on basketball propositions.
BASKETBALL Teasers:
  4 POINT 4 ½ POINT 5 POINT
2 TEAMS 120/100 130/100 140/100
3 TEAMS 100/180 100/160 100/140
4 TEAMS 100/300 100/250 100/200
5 TEAMS 100/450 100/400 100/350
6 TEAMS 100/700 100/600 100/500
  • Note: You can mix college and pro teams when playing teasers.
  • A tie on a three or more team teaser reduces the teaser to the next lower payoff. Example: A four teamer becomes a three teamer, etc. A tie and a winner on a two team teaser is no action, a tie and a loser on a two team teaser is a loser.
  • 2 Team Teaser: TIE + WIN = NO ACTION
  • 2 Team Teaser: TIE + LOSER = LOSER
  • Note: You can tease a basketball game to a football game, however it will be taking the highest risk amount.
  • Ex: 2 Team Teaser: NBA Team + NCAAFB Team -110/100
Special Basketball Teasers:
8 Point Special Teasers : 120/100 10 Point Special Teasers : 140/100
Always 3 teams Always 4 teams
Always 8 points (NBA, NCAA BK) Always 10 points (NBA, NCAA BK)
Ties lose Ties lose
Sides and totals (Max 2 totals) Sides and totals(Max 2 totals)

Baseball

  1. Games are official after 5 innings of play unless the home team is winning after 4 and a half innings.
  2. After 5 innings of play, if the game is called or suspended, the final score (for wagering purposes) is determined by the last full inning of play unless the home team scores to tie or takes the lead in the bottom half of the inning. In which case, the winner is determined by the score when the game is called.
  3. Regular Season Games that are suspended or postponed do not carry over to the following day. However, for MLB PostSeason, World Baseball Classic (WBC) Final and Semi Finals games, International Baseball Postseason and Little League World Series Finals that are suspended or postponed, bets will carry over until the game is ruled final.
  4. College World Series games that are suspended are considered to be in a long rain delay and will be graded when the game reaches its official ending.Exhibition games shall be nine inning games or they may be
  5. Scheduled 7 Inning MLB Games: For Runline (Spread) and Total (over/under) wagers to have action, the game must go 7 innings or 6½ if the home team is winning.
  6. On Mexican Baseball games for action on RUN LINES & TOTALS games must go at least 8.5 innings if the home team is winning.
  7. Exhibition games shall be nine inning games or they may be shortened to seven-inning games or five-inning games upon mutual agreement of both managers. Shortened games will be treated as rain shortened games.

Baseball lines

Baseball games can be wagered three different ways: Money Line, Run Line and Totals. For the Totals and Run Lines we use a 20 cent line. The favorite has the negative number next to it showing the price you have to lay to play that side and the underdog almost always has a positive number next to it showing the price you would win by playing it. Below is an example of a typical baseball game.

Mets - Hampton -134 9ov -105 Marlins - Dempster +124 9un -115

  • If you want to place a $100 wager on the Mets, you would be risking $134 to win $100.
  • If you want to place a $100 wager on the Marlins, you would risk $100 to win $124.
  • If you want to place a $100 wager on over 9 runs, you would risk $105 to win $100.
  • If you want to place a $100 wager on under 9 runs, you would risk $115 to win $100.
  • When betting Baseball Money Lines you can chose the following options for your wagers: ACTION, LISTED PITCHERS (LP), YOUR TEAM'S PITCHER (PT) or OPPOSING PITCHER (TP).

When an MLB team has ACTION as the starting pitcher, any pitcher that starts will constitute action.

NOTE: The starting pitchers are determined after the first pitch. In the event of a pitching change prior to the game, the money price may be adjusted and your bet may change if you play with action.

On selected MLB games, the House reserves the right to use Action instead of Listed Pitchers on one or both teams. In such cases, the Money Line, Total, Run Line, related markets or propositions will have Action regardless OF THE STARTING PITCHER on the team(s) with Action. All wagers will have action at the confirmed price.

Action:

Your wager is team against team regardless of who the starting pitchers are. In case of a pitching change, your price will be adjusted to the opening number of the actual starting pitcher.

Listed Pitchers (LP):

Your wager is predicated on both listed pitchers throwing at least one pitch for you to have action. Both pitchers must start in order for you to have action on your wager, otherwise the bet will be declared NO ACTION after the game is final.

Your team's Pitcher (PT):

You are only taking the listed pitcher of the team you are wagering on. The pitcher selected must start the game for your wager to count. Any pitcher can start for the opposing team. In case of a pitching change on the opposing team, the price will still adjust to the opening price of the actual starters.

Opposing Pitcher (TP):

You are listing the opposing team's pitcher. Any starter can pitch for the team you selected. The opposing team's pitcher has to start. In the case of a pitching change on your team, the price will be adjusted to the opening price of the actual pitchers. The other way to wager on a baseball game is to bet the run-line. Every favorite will be - 1 ½ runs and could either be plus or minus money.

Below is an example of what a run-line looks like.

Mets - Hampton +1 ½ +115 Marlins - Dempster -1 ½ -135

If you wager $100 on the Mets, you have the Mets minus 1 ½ runs risking $100 to win $115. If you wager $100 on the Marlins, you have the Marlins plus 1 ½ runs risking $135 to win $100.

When wagering on Total Runs (over/under) and Run Lines (run spread) the game must go 9 innings (8 ½ if the home team is winning). If the game is suspended after 9 innings, the final score (for wagering purposes) is determined by the last full inning of play unless the home team scores to tie or takes the lead in the bottom half of the inning. In which case, the winner is determined by the score when the game is called. If with this rules the game is a TIE, Run Lines and Totals count. All wagers on Total Runs and Run Lines are ALWAYS with Listed Pitchers (LP)(Unless otherwise specified). If both pitchers scheduled to pitch at the time of the wager do not throw at least one pitch then the wager will be cancelled. Wagers on Total Runs and Run Lines are refunded in the event of a pitching change when the game is final.

We do NOT accept Parlays, If Bets or Round Robins with the same game's Total and Run Line. Any wager of such type can be cancelled by us without prior notice.

RAIN or SHINE Rule: Baseball Props including 1st Score, Yes/No Score in 1st inning, 1st 5 inning line are graded as soon as that event occurs. For the 1st 5 inning line; the wager is graded when the 5th inning is complete. Bets are final even if the game gets rained out or suspended.

2ND HALF LINES: 2nd half baseball score includes from the top of the 6th inning till the end of the game including extra innings. The game must be completed for action (9 full innings or 8.5 innings if the home team is winning). All wagers on the 2nd half lines are action regardless of the pitcher. If Games are suspended and MORE than 9 innings have been played the score will revert back to the last COMPLETE inning.

BASEBALL PROPS

MLB Propositions will be graded using the results listed at www.mlb.com

First 5 full Innings:

  • When wagering on the "First 5 full innings" lines, both listed pitchers must start. In case of a pitching change all wagers will be no action. If both teams are tied, wagers on sides will be considered a “no action” and the wagers on the total will have action. Both teams must bat 5 full innings for action.

Player Props:

  • All players must start for action (unless otherwise specified). All players must have at least 1 at bat (note walks count).
  • For any Player prop, the game must be completed in-full to have action. Games that are scheduled for 7 Innings only and are completed (6.5 if home team is winning) are considered completed.
  • Involving multiple players from each team, such as Player to score the 1st run or record the 1st RBI, all players are action unless otherwise specified on the wager. In pool events all players are action.

On Total Bases Propositions:

  • Listed pitchers and both players must start. A batter is only credited for bases if he hits a single (1), a double (2), a triple (3) or a home run (4). A walk, hit by pitch, error, balk, sacrifices, fielder’s choice or passed ball do not count. The batter must hit the ball and make it to first base without an error being committed. If he hits a single, for example, and makes it further than first on an error, he is only credited with a single (1 base).

Team to score first:

  • When wagering on "Team to score first", both listed pitchers must start. In case of a pitching change, all wagers will be no action. The "Team to score first" prop has action as soon as a team scores.

Will there be a score in the first inning:

  • Prop will be graded as soon as the first inning ends, and bets are action regardless of game suspension or postponement. \

Team total Runs:

  • When wagering on "Team total runs", both listed pitchers must start. In case of a pitching change, all wagers will be no action. The game must go a minimum of 8½ innings with the home team winning.

Hits and Home Runs props:

  • When wagering on Hits and/or Home Runs, both listed pitchers must start. In case of a pitching change all wagers will be no action. The game must go a minimum of 8½ innings if the home team is winning.

Alternative Run Lines:

  • When wagering on "Alternative Run Lines", both listed pitchers must start. In case of a pitching change all wagers will be no action. The game must go a minimum of 8½ innings with the home team winning.

Total Runs, Hits, and Errors:

  • When wagering on Total Runs, Hits, and Errors both listed pitchers must start. In case of a pitching change all wagers will be no action. The game must go a minimum of 8½ innings with the home team winning.

MLB Grand Salami:

  • The Baseball Grand Salami will be decided by the total runs scored in all major-league games scheduled for that day.
  • All games must go a minimum of 8½ innings for this prop to have action. If any scheduled game is canceled or stopped before the completion of 8 1/2 innings, all wagers on the Baseball Grand Salami will be cancelled.
  • No pitchers will be listed for the Grand Salami; all wagers will have action regardless of the starting pitchers.

On Pool events ALL PLAYERS ARE ACTION unless otherwise specified

Baseball Series: Baseball Series are games played between two teams (Regular Season Only). Neither team can play any other opponent between the scheduled games in the series. The following are the main rules used to grade the Baseball Series:

  • All games in a series count towards wager. In a four game series 2-2 is a tie.
  • A series is considered action if one game has been played.
  • If a game during the series is called, this game will be considered good for the series as long as one of the teams is officially declared the winner of the game.
  • All wagers are based on ACTION in regard to the pitchers in each games.
  • A suspended game from a previous series that is completed is not considered part of the current series.
  • These rules may differ from other sportsbooks.

So if a series starts on Friday and ends on Monday, it will be graded out on Monday, with all games counting towards the result.

College World Series games (all college baseball games) that are suspended are considered to be in a long rain delay and will be graded when the game reaches its official ending.

For the World Baseball Classic (WBC), during the first two rounds of play, both sides and totals have action regardless of the Mercy Rule. For the Semi Finals and Final of the WBC, the Mercy Rule is not in effect therefore games will follow normal playoff rules. In case of discrepancy or items not covered, Las Vegas gaming rules will apply.

NCAA regular season Softball --- Games ending early as a result of a mercy rule will have action on all wagers (unless otherwise noted). If a game is suspended or postponed due to weather or darkness all bets will be considered NO ACTION

NCAA Post season --- Games ending early as a result of a mercy rule will have action on all wagers including TOTALS (unless otherwise noted). If a game is suspended or postponed due to weather or darkness all bets will remain pending until the game is final.

Little League Baseball --- Games ending early as a result of a mercy rule will have action on all wagers including TOTALS (unless otherwise noted). If a game is suspended or postponed due to weather or darkness all bets will remain pending until the game is final.

For League Grand Salami, it will only take to account games played on that specific league, example: National League Grand Salami will only include games from the National League schedule and not National League teams that could be playing on Interleague games.

** Exception: Playoff baseball games do not fall under the suspended game rule in accordance to Major League Baseball guidelines to finish all games. If a game is suspended due to weather or darkness all bets will remain pending until the game is declared final.

Softball and Little League.

Softball or little league game ending early as a result of a mercy rule will have action on all wagers (unless otherwise noted). If a game is suspended or postponed due to weather or darkness all bets will remain pending until the game is final.

NCAA regular season Softball --- Games ending early as a result of a mercy rule will have action on all wagers (unless otherwise noted). If a game is suspended or postponed due to weather or darkness all bets will be considered NO ACTION

NCAA Post season --- Games ending early as a result of a mercy rule will have action on all wagers including TOTALS (unless otherwise noted). If a game is suspended or postponed due to weather or darkness all bets will remain pending until the game is final.

Little League Baseball --- Games ending early as a result of a mercy rule will have action on all wagers including TOTALS (unless otherwise noted). If a game is suspended or postponed due to weather or darkness all bets will remain pending until the game is final.

Hockey

  • Games are official after 55 minutes of play.
  • Wagering will be accepted using the Goal line (Puck line), Money line (3 way line) or - - Total Goals Scored (over/under) in the game by both teams.
  • We offer two types of Hockey games:
    • COMPLETE GAME RESULT: MONEY LINE, PUCK LINE & TOTAL. The game must be played to completion. In the event of a game being decided in overtime or a penalty shootout, then one goal will be added to the winning team’s score.
    • 60 MINUTE RESULT/REGULATION TIME: MONEY LINE, PUCK LINE & TOTAL. This wager will be graded after regulation time and DOES NOT include Overtime or Shootouts goals. Any GOALS scored in overtime or in the shootouts DO NOT count towards any wager in the 60 Minute Result/Regulation Time)
  • We differentiate the games by adding (REGULATION TIME) to the leagues that are going to be handle this way.

Below is an example of a typical Hockey game.

Penguins -145 5.5 -150 Sharks +125 5.4 +130 GL Penguins -1 ½ +130 GL Sharks +1 ½ -150

  • If you want to place a $100 wager on the Penguins, you would be risking $145 to win $100
  • If you want to place a $100 wager on the Sharks, you would risk $100 to win $125.
  • If you want to place a $100 wager on over 5.5 goals, you would risk $150 to win $100.
  • If you want to place a $100 wager on under 5.5 goals, you would risk $100 to win $130.
  • If you want to place a $100 wager on GL Penguins -1 ½ goals, you would risk $100 to win $130.
  • If you want to place a $100 wager on GL Sharks +1 ½ goals, you would risk $150 to win $100.

Example of a Shootout game: A game goes into overtime with a score of Team A 3 and Team B 3 (tied 3-3) and no team scores in the Overtime period. The winner of the shootouts will be awarded a goal making the final score Team A 4 and Team B 3. With this result the total for both teams combined will be 7. Any 60 MINUTE RESULT wagers will be decided with the 60 minute result of 3-3 tie.

  • Hockey Props including 1st Score, 1 Period line are graded as soon as that event occurs. Bets are final even if the game gets suspended.
  • On player props, both players must play in the game for action. On Pool events ALL PLAYERS ARE ACTION unless otherwise specified. On Pool events ALL PLAYERS ARE ACTION unless otherwise specified.
  • For Total Player Points, both goals and assists are included. For grading purposes, Penalty Shootouts are NOT included. Goals and Assists, each goal and each assists count as one point
  • Overtime counts on hockey propositions.

Soccer

  1. If a match is suspended before full time is reached, and not completed the same day, wagers on the outcome of the match are considered void and all wagers will be refunded.
  2. Money line wagering on soccer offers a draw line as well as sides. In the event of a draw example: (1-1), all bets on either of the sides will be graded as losers. Again, in the event of a draw, only wagers placed on the draw line will be graded as a win. This rule does not apply to bets placed on the spread (goal line).
  3. The result of the game is decided after 90 minutes of play plus injury time. Extra time / overtime / golden goal is not taken into consideration for soccer bets unless otherwise stipulated.
  4. If any match is abandoned or postponed all bets will be void unless the relevant marked result has already happened. For example, "first goal scorer" betting will stand if a goal has already been scored.
  5. Where a venue is changed, bets will stand unless the game is to be played at the original away team's field in which case all bets will be void.

For soccer games there can be four different types of lines:

  1. Spread Wagering (90 Minutes: 1st and 2nd Halves plus injury time): Only includes 1st and 2nd halves plus injury time to decide the winner of the bet. Does not include any shootouts if any or overtime (Extra Periods). The possible results in the game include a home win, an away win or a draw.
  2. To advance/to lift the cup Wagering: Includes the 90 minutes regulation time plus any injury or extra times played. You bet on the team that will advance or will be declared the winner of the match, therefore any shootouts help determine the winner. One team must win the match.
  3. Three Way Result (90 Minutes:1st and 2nd Halves plus injury time): Includes 1st and 2nd halves and any injury time, does not include overtime or shootouts. You can bet on Team A, Team B or a Tie.
  4. Total Wagering (90 Minutes: 1st and 2nd Halves plus injury time): Includes 1st and 2nd halves plus injury time. Does not include shootouts of any or overtime unless specified otherwise.
  5. Correct Score (90 Minutes: 1st and 2nd Halves Plus Injury Time): Includes 1st and 2nd Halves plus injury time. Does not include shootouts of any or overtime unless specified otherwise.
  6. Double Result (1st half + game result): Includes 1st and 2nd Halves plus injury time. Does not include shootouts of any or overtime unless specified otherwise.
  7. Margin of victory (90 Minutes: 1st and 2nd halves plus injury time): Includes 1st and 2nd halves and any injury time. Does not include shootouts of any or overtime unless specified otherwise.
  8. Soccer Props: For player props, player must play for action. All PROPS are for the 90 minutes regulation time and injury time, they DO NOT include extra times or penalty shootouts unless otherwise specified. For prop "team to score last" a second goal must be scored for action. We do not accept Parlays, If Bets, Reverses or Round Robins with the same game's Three Way Line or Goal Line to the Game Total. . Any such wagers will be cancelled by us without prior notice.

Early/Late goal The grading of these props will be determined by the time of the goal provided by the official website not by the actual time the goal occurred. In soccer if a goal is made at the 22:35 the official time for that goal will be 23:00. For example, if the time of the Early Goal was set at 26:00 and the goal was made at 25:20 making the official time of that goal 26:00, then NO GOAL BEFORE 26:00 will be the winner.

Asian Handicap Lines

Asian Handicap line ¼ (0.25) goal.

Team giving -¼ (-0.25) goals:

  • Win by any score: All bets are winners.
  • Draw: Half the stakes are refunded. The other half of the stake is declared a loser.
  • Lose by any score: All bets are losers.

Team receiving +¼ (+0.25) goals:

  • Win by any score: All bets are winners.
  • Draw: Half the stake is settled at the price of the chosen selection. The other half is refunded.
  • Lose by any score: All bets are losers.
  • Handicap line ½ (0.5) goal.
  • Team giving -½ (-0.5) goals:
  • Win by any score: All bets are winners.
  • Draw: All bets are losers.
  • Lose by any score: All bets are losers.

Team receiving +½ (+0.5) goals:

  • Win by any score: All bets are winners.
  • Draw: All bets are winners.
  • Lose by any score: All bets are losers.
  • Handicap line ¾ (0.75) goal.
  • Team giving -¾ (-0.75) goals:
  • Win by 2 or more: All bets are winners.
  • Win by exactly 1: Half the stake is settled at the price of the chosen selection. The other half is refunded.
  • Draw or lose by any score: All bets are losers.
  • Team receiving +¾ (+0.75) goals:
  • Draw or win by any score: All bets are winners.
  • Lose by exactly 1: Half the stake is refunded. The other half is declared a loser.
  • Lose by 2 or more: All bets are losers.
  • Handicap line 1 goal.

Team giving -1 goals:

  • Win by 2 or more: All bets are winners.
  • Win by exactly 1: All bets are void and refunded.
  • Draw or lose: All bets are losers.
  • Team receiving +1 goals:
  • Win by any score or draw: All bets are winners.
  • Lose by exactly 1: All bets are void and refunded.
  • Lose by 2 or more: All bets are losers.
  • Handicap line 1 ¼ (1.25) goals.
  • Team giving -1 ¼ (-1.25) goals:
  • Win by 2 or more: All bets are winners. Win by exactly 1: Half the stake is refunded.
  • The other half is declared a loser. Draw or lose by any score - All bets are losers.
  • Team receiving +1 ¼ (+1.25) goals:
  • Win by any score or draw: All bets are winners. Lose by exactly 1: Half the stake is settled at the price of the chosen selection. The other half is refunded. Lose by 2 or more: All bets are losers. Handicap line 1 ½ (1.5) goals.

Team giving -1 ½ (-1.5) goals:

  • Win by 2 or more: All bets are winners.
  • Win by exactly 1, draw or lose by any score: All bets are losers.
  • Team receiving +1 ½ (+1.5) goals:
  • Lose by exactly 1, draw or win by any score: All bets are winners.
  • Lose by 2 or more: All bets are losers.
  • Handicap line 1 ¾ (1.75) goals.
  • Team giving -1 ¾ (-1.75) goals:
  • Win by 3 or more: All bets are winners.
  • Win by exactly 2: Half the stake is settled at the price of the selection. The other half is refunded.
  • Win by 1, draw or lose by any score: All bets are losers.
  • Team receiving +1 ¾ (+1.75) goals:
  • Lose by 1, draw or win by any score: All bets are winners.
  • Lose by exactly 2: Half the stake is refunded. The other half is a loser.
  • Lose by 3 or more: All bets are losers.
  • Handicap line 2 (2) goals.

Team giving -2 goals:

  • Win by 3 or more: All bets are winners.
  • Win by exactly 2: All bets are void and refunded.
  • Win by 1, draw or lose by any score: All bets are losers.

Team receiving +2 goals:

  • Lose by 1, draw or win by any score: All bets are winners. Lose by exactly 2: All bets are void and refunded. Lose by 3 or more: All bets are losers.
  • The same rules apply for any higher Asian handicap lines such as -2 ¼, -3 ¾ etc.
  • Soccer totals that use Asian Handicap lines also follow the same principles of ¼ goals towards grading.
  • In case of a parlay with an asian handicap line, the pick will be eliminated and the parlay reverts to the lower number of teams. Example 2 Team parlays become straight plays. 3 Team parlays become 2 Team parlays.

Golf

  • If the start of a round is delayed, or if play during a round is suspended, all pending wagers will remain valid for 48 hours. If the postponement lasts more than 48 hours, all pending wagers will be canceled and the money refunded.
  • A golfer is deemed to have played once he or she has teed off. In the event of a player withdrawing after having teed off, wagers on that player will be consider a loss.
  • Wagers will be settled using the official tournament and match results (including final match correct score and individual match betting). This includes a match which finishes early, either by agreement of the players or because of injury

These are the ways that we offer for Golf Betting:

  1. To Win the Tournament: Customers bet on one of the players to be the champion of the Tournament.
  2. When betting on the Top 5, Top 10, Top 20 finish, etc.., the dead heat rule will be applied if there are players tied.
    As an example, take a Top 10 finish bet on the PGA Championship in 2013. The tournament finished as follows:

    Finishing PositionPlayer
    1Jason Dufner
    2Jim Furyk
    3Henrik Stenson
    4Jonas Blixt
    T5Scott Piercy
    T5Adam Scott
    7David Toms
    T8Jason Day
    T8Zach Johnson
    T8Dustin Johnson
    T8Rory Mcllroy


    Even though Scott Piercy and Adam Scott tied 5th , they would both be paid out at full odds on a Top 10 finish bet as they are within the top 10 players
    However, a top 10 finish bet on any of the players that tied 8th would mean that your return wold be calculated as follows:
    There are 3 places remaining (8th , 9th and 10th) but four players occupy these places. Therefore your would be 3/4 your stake multiplied by the odds on your selected player.
  3. Match-ups: We pair up players and the customer picks one of them to have a better record than the other. We offer Match-ups for the entire tournament and on major events we also offer Round Match-ups betting.
  4. 3 Ball Betting: In 3 Ball Betting 3 golfers are matched up and the golfer with the best score wins the pool. 3 Ball Betting can be offered for the entire tournament or for a specific round. If two or more players are tied for the win in the pool the dead heat rule will apply.
  5. 6 Ball Shooter: In 6 Ball Shooters 6 golfers are matched up and the golfer with the best score wins the pool. 6 Ball Shooter can be offered for the entire tournament or for the specific round. If two or more players are tied for the win the dead heat rule will apply.
  6. Top Player in a group: On major tournaments we offer pools such as TOP AMERICAN player in the tournament. In such pools if ties for the best position occur, the dead heat rule will apply.
  7. Round Leader: On major tournaments we offer a pool for the best score in a specific round of play. In such pools if ties for the best score occur, the dead heat rule will apply.

Dead Heat Rule

For golf wagers containing more than two participants such as 3 Balls, 6 Ball Shooter, Top players in a group and Round leader (S) for example where two or more players tie for the same place the dead heat rule is applied as follows: The wager is reduced according to how many players tie and is then applied to the full odds with the remainder of the stake deemed as lost.

For example:

  1. You wager $150 at odds of +200 and 2 players tie for the same position, Half the stake is lost -$75, the other half wins and is paid the same odds. So $75 wins at +200 = $150 - $75 = $75 net.
  2. If 3 players tie for the same position then: Two thirds of the stake is lost -$100, the remaining third $50 wins at +200. Please note this rule does not apply to two player matchups where a tie results in a push.

For Matchups the player must tee off in order to be considered action. If a player does not tee off, then any wager involving him would be considered no action and will be cancelled.The exception to this rule is when the wager is made on a pool and all players have action regardless if they start or not the tournament. (ex: to win TOURNAMENT)

If a players tees off, he is in action regardless of the number of holes played.

Example of a Tournament Matchup:

Fred Funk - 125 Joe Durant +105 In this tournament match-If a customer picks Fred Funk, the wager is on Fred Funk to have a better record than Joe Durant. Not necessarily that Funk must win the championship but that he will end up in a better position than Durant. Both players must Tee Off in the tournament for the matchup to have action. In a two-player match-up wager, the player completing the most holes is declared the winner. If both players complete the same number of holes then the lowest score wins.

Specific Rounds: Aside the odds to win the whole Tournament, we may also offer odds to win a specific round. So a customer can bet on a player to win the 3rd round only. If this is the case we will specify that the bet is for the round only and not for the whole tournament. Both players must tee off in the specified round for action. 4th round does not include playoffs

When a point scoring method is used such as Stableford, then the highest number of point wins. The only exception to this rule is when a tournament is rain shortened and the final scores are determined by the PGA usually by reverting back to the last completed round.

When a point scoring method is used such as Stableford, then the highest number of point wins. The only exception to this rule is when a tournament is rain shortened and the final scores are determined by the PGA usually by reverting back to the last completed round.

On Top Player betting or Group betting if two or more players tie for the best place in the pool, the prices of the wagers will be divided by the number of the winning players.

Boxeo - Mixed Martial Arts (MMA) - UFC

For boxing there are three types of wagers:

  1. To Win the Fight: Picking the fighter that the customer thinks will win the fight. Draws will cancel these wagers.
  2. Total of Rounds: Customer will either go over or under a number of rounds in which the fight will be finished.
  3. Correct Result Wagering: Players can wager on which boxer will win the fight and the manner in which the fight is won. A KNOCKOUT includes Technical Knockouts (TKO) and Disqualifications (DQ). A DECISION is determined to be anytime the judge's scorecards are used to determine the winner of the bout regardless of the round in which this occurs. DRAW is a wagering option and if a DRAW occurs the other Correct Result Wagers will be losers.

Lets say the line on the rounds in a fight is 4.5 (3 minutes). If a player takes the over, he's saying that the fight will last more than 4.5 rounds. That would be 4 full rounds and the first 1.5 minutes into the 5th round (1 minute and 30 seconds).

Tennis

There are three ways that we offer for Tennis Betting:

  1. To Win the Tournament: Customers bet on one of the players to be the champion of the Tournament.
  2. To Win the Match: Picking the player that the customer thinks will win the match. The match is official if a ball gets served. After that, if a player withdraws he will be declared the loser no matter the score at the time.
  3. Props: Player to win the 1st set, Total Number of games or sets, etc. 1st set wagering (to win set, 1st set props, etc): 1st set must be completed for all wagers in the 1st set to have action. If after the 1st set is completed the match gets cancelled for any reason, all 1st set wagers are still considered good.

Match props (games or sets spread betting, exact result betting, etc): the match must be completed for wagers to have action, if one of the players retires or by other causes the match is not finished then all wagers will be considered NO ACTION.

All tennis wagers are good even if the matchup date and time changes due to weather or any other cause.

In the event of a match in progress being delayed due to weather or other reasons the wager will have action until a winner is decided.

Note: The Automatic Live Wagering System has its own set of rules. They are all available within the Live Wagering system.

In the event that a match is decided by a Super Tiebreaker (instead of a full set), then all wagers related to GAMES will be voided. If a match is decided this way, then the match tiebreak will be considered to be the 3rd set, and for betting purposes, the winner will be awarded a 2-1 sets win.

Autoracing

  • We will offer FUTURE POOLS for NASCAR, NATIONWIDE, INDY and F1 racing. This FUTURE POOLS all wagers are considered ACTION even if the driver does not qualify to the main race.

  • After the qualifying rounds we will offer odds to Win the Race, Finish in the Top 3, Top 5 or Top 10, YES/NO on this finishing positions, Race Matchups and Group Betting. For all this type of wagers the driver MUST start in the main race for action.

  • On Group betting if two or more players tie for the best place in the pool, the prices of the wagers will be divided by the number of the winning players.

  • We ONLY accept Straight Bet Wagering on Auto Racing matchups, props and futures. Any Other wagers such as Parlays, If Bets, Reverses and/or Round Robins will be cancelled by us.

Post race disqualifications will not change the result for wagering purposes.

Rugby

Rugby General Rules

  • Unless otherwise stated all Rugby wagers are graded on 80 minutes play, which includes any stoppage time, and does not include extra time unless specified.

  • When a draw option is offered, the bet is graded on the end of regulation, no extra time is included.

  • If a venue is changed from the one advertised then all bets on that match are void.

  • In the event of a change of opponent from the one advertised then all bets for that match are void.

Abandoned Matches

  • All bets are void apart from markets where the outcome is already determined.

Postponed Matches

  • Are void unless re-arranged and played in the same "Rugby Week" (Monday - Sunday inclusive UK time).

Top team is home

Australian Rules

General Rules

All match markets will be graded including overtime if played unless otherwise stated. Regulation time must be completed for bets to stand unless otherwise stated. If the duration of a match is changed by the governing body prior to the commencement of play, the revised game length will be regarded as the official regulation time for this match, and all bets will stand as long as this new regulation time is completed.

Match Betting

If any match ends in a draw/tie, including overtime if played, then stakes will be refunded unless a price is offered for the draw/tie. Bets will be graded on official AFL result only.

Matches not Played as Listed

If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.

Top team is home

Cricket

Including Twenty/20

General:

  1. All wagers will be settled using the official result as declared by the relevant governing body of the match or competition concerned.
  2. Change of Venue:
  • If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.
  1. If a match is abandoned due to outside interference, bets on the outcome for the total of the game are voided, if no winner is declared from the official site all bets on the winner of the match are voided.
  2. If a match is affected by external factors (such as bad weather), we will settle your bet based on the official competition rule (this includes matches affected by a mathematical calculation such as the Duckworth-Lewis method (DL) or the Jayadevan system (VJD)*). *Duckworth Lewis method / Jayadevan system These are systems used to adjust the scores in the event of a rain delay during one-day matches, in order to leave the balance of the match unaltered. The systems use the number of overs each team have still to receive and the number of wickets they have in hand in order to reach an official result.
  3. Where no price is quoted for the tie and the official competition rules do not determine a winner then all wagers will be graded cancelled. In competitions where a bowl out or super over determines a winner, then bets will be settled on the official result.

Series Betting:

If a series is drawn and no draw option was offered then all bets will be considered a push and refunded.

Test Matches:

  1. In case the game did not go at least 4 innings all bets on the outcome for the over/under are voided.
  2. In case the game did not go at least 4 innings all bets on the outcome for the winner of the match are settled based on the official announcement
  3. Tied Test Match:
  • In the event of a tied test match (i.e. where all innings have been completed and both teams have the same score) all bets on the game will be voided
  1. If a three-way money line with the draw as the third betting option is offered, only those bettors who wagered on the draw will be paid as winners; those who wagered on either team or contestant to win will lose their stake.
  2. If a test match is abandoned or disrupted by outside interference (riot, etc) all bets on this match are void.

One Day Internationals:

  1. In case the game did not go at least the official number of overs, all bets on the outcome for the over/under are voided.
  2. In case the game did not go at least the official number of overs, all bets on the outcome for the winner of the match are settled based on the official announcement.
  3. In matches where a reserve day is used all wagers will stand and carry over to the reserve day.

Twenty/20:

  1. In case the game did not go at least the official number of overs, all bets on the outcome for the over/under are voided.
  2. In case the game did not go at least the official number of overs, all bets on the outcome for the winner of the match are settled based on the official announcement.

Olympic Rules

  1. For multi-way futures betting, all events are ALL ACTION - no refunds.
  2. If a particular athlete/team has a yes/no (2-way) price to win the gold medal, then that athlete/team must start competition for action.
  3. For Match-Up betting between two athletes / 2 Countries in any event, both athletes /countries must start event for action.
  4. For over/under on a countries total medals within a sport, the total is for both the men's and women's competitions within that area - Example: If USA wins 10 medals in men's athletics and 9 in women’s athletics, the total medals won by the USA is 19 in Athletics.
  5. Events are official after the original medal ceremony. Any subsequent changes to those results do not count.
  6. For props on individual athletes, competitor must start the first event they are scheduled to participate for action.

Water Polo

  1. 2-Way: Unless otherwise stated, all wagers are for regulation time only and do not include either overtime or penalty shootouts.
  2. Winner of 1st, 2nd 3rd 4th Quarter: Only the goals scored within the nominated period count. Unless otherwise stated, overtime does not count for the result of the 4th period.
  3. In case of a “Home and Away” format bets on the Away match do not include the “Golden Set”.

Handball

Unless otherwise stated all bets will be settled based on the score at the end of regulation time and excluding overtime if played. All match betting markets are based on the result at the end of a scheduled 60 minutes play unless otherwise stated. If the scheduled 60 minutes is not played then bets will be void, with the exception of game props where the result has already been determined.

The following markets include overtime/shootouts for settlement purposes:

  • To Qualify
  • To Lift Trophy

Specifically for any competition that uses a Mercy Rule, in the event of such a Rule being called in a match, all bets will stand on the score at the time.

If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such

If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void.

Volleyball

  1. If a match is suspended before full time is reached, and not completed the same day, wagers on the outcome of the match are considered canceled and all wagers shall be refunded.
  2. For match and set wagering, the actual number of points played in a set will not affect how wagers are graded. For example, sets played to 21 points or 25 points are graded based on the winner of the set.
  3. In case of a “Home and Away” format bets on the Away match do not include the “Golden Set”.

In House Live Wagering

  • Pre-match rules will apply to all live wagering lines offered. We reserve the right to take down the Live Wagering lines at any moment of the game.
  • Live Wagering wagers can not be cancelled by the player.
  • We reserve the right to cancel any Live Wagering bets by any reason including past posted wagers and obvious wrong lines.

Note: The Automatic Live Wagering System has its own set of rules. They are all available within the Live Wagering system

For more information, please contact our wagering or customer service department.

Parlay cards

In the event of a suspended or canceled game, the Parlay Card will have action and the game in questions will be taken out of the Card (Example: a 5 team Parlay Card will become a 4 team Parlay Card.) In 3 team Parlay Cards if one of the games is suspended or cancelled the Parlay Card will have no action and the funds will be reimbursed to the client.